Browser-Based 3D Game Engine
Create scenes, gameplay, UI and visual logic without setting up a traditional game engine. Publish instantly and play across desktop, mobile and VR.

Games and interactive worlds built and published by creators. Each one opens in the browser.
How it works
A simple visual workflow from idea to published experience.
Create scenes using models, environments and assets.

Add characters, interactions, objectives and systems.

Use visual events, variables and conditions without writing code.

Share through a web link and run across supported devices.


Publish everywhere
Build in the browser and deliver to desktop, mobile and VR from a single workflow. Players open a link or scan a QR code, with no app to install.
Each system is set up in the inspector and connected to the rest of the project with visual events.
Connect triggers such as interactions, collisions and timers to actions in a node graph. Any item can raise an event or listen for one.
Invite teammates into a project and edit it at the same time, each from their own browser.

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One connected ecosystem.Open it in VIZON. Shape it. Save it. Zimension reflects the change automatically, with nothing to export and nothing to import back.
No more exporting a model, editing it in another tool and importing it back. In the Zimension ecosystem, VIZON edits the same object your project already uses.
No export. No re-import. Just save.



AI assistance
Generate assets, dialogue and other building blocks without leaving your project. AI assists the workflow while you remain in control.
Turn a description into a 3D asset for your scene.

Convert an image into a 3D model and bring it into your project.


Generate voiced character lines and play them on any event.

Get help and next steps without leaving the editor.
The same editor runs classrooms, training programmes and product experiences.
Institute plans with faculty and student management, so students build and publish real projects without lab installs. Hosted or on-premise.
Zimension for EducationXR training, interactive simulations and product configurators, built by your team and shared as a link to any device.
Zimension for EnterpriseTraining and classroom projects built on Zimension. Each one opens in the browser.
Trainees practise stance, aim and trigger control on a virtual range, with repeatable drills and no live ammunition.
Trainees put out a fire in a simulated room and repeat the full extinguisher drill as often as they need.
Students survive by choosing the greater fraction, turning fraction comparison into a fast decision game.
Share projects, get feedback and take part in game jams with other creators.
Level designBecause Zimension runs in the browser and does not require coding, our team could jump straight into building levels for Out of the Trap instead of wasting time on technical setup.
Game developmentUsing Zimension for Rustbound felt liberating. It was hassle-free, and it was surprisingly easy to bring my ideas into the project because almost everything I wanted to do was just a click away.
3D artComing from a background where tools like Unity usually expect scripting knowledge and asset-import workflows, Zimension felt much more open.
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