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Pickable & Spawning

Pickable & Collectable

Make items that can be picked up by the player and optionally collected for inventory or gameplay flow.

Make Item Pickable

  • Enable pickable to allow player to pick up the item
  • Configure pick up radius and interaction type
Pickable Item Settings

Make Item Collectable

  • Enable collectable for inventory or progression tracking
  • Used for gameplay flow and rewards
Pickable Adjustment Settings

Spawning (Show / Hide)

Spawn Point

Control when items appear or disappear in the world using events.

Appear on Event

  • Select an event that causes the item to appear
  • Item is hidden by default until the event triggers

Disappear on Event

  • Select an event that causes the item to disappear
  • Used for dynamic worlds where items are removed

Use Cases

  • Spawn enemies when player enters an area
  • Hide items after collection
  • Show/hide UI elements or objects based on game state

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