CtrlK
Pickable & Spawning
Pickable & Collectable
Make items that can be picked up by the player and optionally collected for inventory or gameplay flow.
Make Item Pickable
- Enable pickable to allow player to pick up the item
- Configure pick up radius and interaction type

Make Item Collectable
- Enable collectable for inventory or progression tracking
- Used for gameplay flow and rewards

Spawning (Show / Hide)

Control when items appear or disappear in the world using events.
Appear on Event
- Select an event that causes the item to appear
- Item is hidden by default until the event triggers
Disappear on Event
- Select an event that causes the item to disappear
- Used for dynamic worlds where items are removed
Use Cases
- Spawn enemies when player enters an area
- Hide items after collection
- Show/hide UI elements or objects based on game state
