Zimension Docs

Purchases

Purchase System (Z-Coins)

The Purchase System in Zimension allows creators to monetize gameplay actions using Z-Coins. Purchases are event-driven, simple to configure, and tightly integrated with the Logic Workflow.

Purchase System Overview

1. What is the Purchase System?

The Purchase System enables creators to:

  • Offer paid actions inside a world
  • Use Z-Coins as the in-world currency
  • Unlock gameplay advantages, shortcuts, or content
  • Trigger events after successful purchase

Purchases are not items: they are actions tied to events.

2. How Purchases Work

The purchase flow follows this logic:

Event occurs → Purchase prompt is shown → Player pays Z-Coins → Event is triggered

3. Purchase Configuration

Purchase Configuration Panel

Show Purchase On Event

  • Select an Event
  • The purchase prompt will appear only when this event is triggered

Title

  • Text shown to the player describing what the purchase does

Trigger Event (After Purchase)

  • Select the event triggered after a successful purchase
  • This event can change variables, open doors, teleport player, grant rewards

Z-Coins Cost

  • Cost of the purchase in Z-Coins
  • Must be a numeric value

4. Example Use Cases

Skip Checkpoint

  • Event: player_failed
  • Show purchase: "Skip to next checkpoint"
  • Cost: 10 Z-Coins
  • Trigger event: skip_checkpoint

Revive Player

  • Event: player_dead
  • Show purchase: "Revive instantly"
  • Cost: 20 Z-Coins
  • Trigger event: player_revive

Unlock Premium Area

  • Event: premium_door_interact
  • Show purchase: "Unlock premium zone"
  • Cost: 50 Z-Coins
  • Trigger event: open_premium_door

5. Best Practices

  • Always explain what the player gets
  • Keep costs balanced for gameplay fairness
  • Avoid blocking core gameplay behind purchases
  • Use purchases for convenience, cosmetic access, optional shortcuts
  • Combine purchases with conditions for smarter logic

6. What Purchases Are NOT

  • Not physical inventory items
  • Not hardcoded paywalls
  • Not automatic actions

Purchases are event-based monetization triggers.

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