Zimension Docs

Damage System

Damage System

Make items damageable with health, hit detection, and death events.

Enable Damage

  • Toggle to enable the damage system for this item

Health Power

  • Maximum health value of the item
  • Item is destroyed when health reaches zero

Impact Type

  • Define what type of damage this item takes
  • Used for different weapon effectiveness

Show Health Bar

  • Display a visual health bar above the item
  • Useful for enemies and destructible objects

Damage Events

  • On Hit Event - Triggered when item takes damage
  • On Die Event - Triggered when health reaches zero

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