Zimension Docs

Damage System

Damage System

Make items damageable with health, hit detection, and death events.

Current Damagable item settings
The current Damagable section with health, hit and destroy events, effects, respawn, and health-change events.

Enable Damage

  • Toggle to enable the damage system for this item

Health Power

  • Maximum health value of the item
  • Item is destroyed when health reaches zero

Impact Type

  • Define what type of damage this item takes
  • Used for different weapon effectiveness

Damage Events

  • On Hit - Triggered when the item takes damage
  • On Destroy - Triggered when health reaches zero
  • Reduce Health On / Increase Health On - Changes health when the selected event fires

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