Zimension Docs

Overview

World Editor Overview

The Zimension World Editor is where creators design, configure, and publish a complete interactive World.

A World includes:

  • Environment & ground
  • World items (objects, props, characters)
  • Player & interactions
  • Logic, events, and variables
  • UI, weapons, damage, and scripting
Editor Top Bar

Top Navigation Bar

The top navigation gives access to all major world systems.

Navigation Bar Details

World

  • World-level configuration
  • Environment, ground, and global settings
World Settings

Avatar

  • Player character setup
  • Player appearance and behavior
Avatar Settings

Events

  • Central event system
  • Create and manage named events used across the world
Events Panel

Variables

  • Global and world variables
  • Used for logic, UI, and gameplay flow
Variables Panel

Logic

  • No-code logic builder
  • Event → Action based gameplay
Logic Panel

Purchases

  • In-world purchases (if enabled)
  • Monetization-related configuration
Purchases Panel

Overlay UI

  • UI elements rendered over the world
  • Menus, prompts, overlays
Overlay UI Panel

HUD UI

  • In-game HUD elements
  • Health, score, ammo, indicators
HUD UI Panel

Cutscene

  • Scripted sequences
  • Camera and animation-driven scenes
Cutscene Panel

Script

  • Custom scripting for advanced behavior
  • Optional and advanced feature
Script Panel

Preview / Play / Publish

  • Preview - Quick test
  • Play - Full playable mode
  • Publish - Make the world public
Preview Play Publish

World Items Panel (Left Sidebar)

World Items Panel

World Details

  • Basic world information
  • Metadata and identification

World Items List

  • All items present in the world
  • Shows visibility toggle for each item
  • Search and filter support

Adding New Items

  • "+ New Item" button
  • Add props, objects, characters, utilities
Adding New Items

Scene View (Main Canvas)

Scene View

World Viewport

  • 3D representation of the world
  • Real-time editing and preview

View Controls

  • Select
  • Pan
  • Rotate

Gizmos

  • Move
  • Rotate
  • Scale
  • Axis-based controls (X, Y, Z)
Gizmos

World Settings Panel (Right Sidebar)

World Settings affect the entire world, not individual items.

World Settings Panel

Environment Settings

Environment Settings

Background

  • Solid color or HDR background
  • Upload custom background (png / exr)

Lighting

  • Ambient intensity
  • Environment intensity
  • Exposure

Fog

  • Enable / disable fog
  • Atmospheric depth

Sun

  • Ambient light color
  • Light intensity
  • Sun position (directional control)

Shadows

  • Enable / disable shadows
  • Shadow mode (Desktop only, etc.)

Ground Settings

Ground Type

  • Plane
  • Rocky forest
  • Water
  • Concrete
  • Grass
  • Snow

Ground Properties

  • Color
  • Roughness
  • Reflectivity

World Size

  • Size of the playable area (meters)

Sound (World-Level)

  • Global sound settings
  • Ambient or background audio

Other World Settings

  • Hide watermark
  • Multiplayer toggle
  • Disable copy
  • Enable WebGPU
  • Combine static objects
  • Combine same materials
  • Disable dynamic shadows
  • Mixed reality only

These options mainly impact performance, access, and platform behavior.

Player Physics (Clarification)

Zimension currently supports:

  • Player gravity
  • Player collision with world items

Not supported:

  • Rigid body physics
  • Object-to-object physics
  • Force or mass simulation

This ensures performance and simplicity.

Video Tutorial

Ep. 2: Creating Your First Project & Editor Basics

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