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Overview
World Editor Overview
The Zimension World Editor is where creators design, configure, and publish a complete interactive World.
A World includes:
- Environment & ground
- World items (objects, props, characters)
- Player & interactions
- Logic, events, and variables
- UI, weapons, damage, and scripting

Top Navigation Bar
The top navigation gives access to all major world systems.

World
- World-level configuration
- Environment, ground, and global settings

Avatar
- Player character setup
- Player appearance and behavior

Events
- Central event system
- Create and manage named events used across the world

Variables
- Global and world variables
- Used for logic, UI, and gameplay flow

Logic
- No-code logic builder
- Event → Action based gameplay

Purchases
- In-world purchases (if enabled)
- Monetization-related configuration

Overlay UI
- UI elements rendered over the world
- Menus, prompts, overlays

HUD UI
- In-game HUD elements
- Health, score, ammo, indicators

Cutscene
- Scripted sequences
- Camera and animation-driven scenes

Script
- Custom scripting for advanced behavior
- Optional and advanced feature

Preview / Play / Publish
- Preview - Quick test
- Play - Full playable mode
- Publish - Make the world public

World Items Panel (Left Sidebar)

World Details
- Basic world information
- Metadata and identification
World Items List
- All items present in the world
- Shows visibility toggle for each item
- Search and filter support
Adding New Items
- "+ New Item" button
- Add props, objects, characters, utilities

Scene View (Main Canvas)

World Viewport
- 3D representation of the world
- Real-time editing and preview
View Controls
- Select
- Pan
- Rotate
Gizmos
- Move
- Rotate
- Scale
- Axis-based controls (X, Y, Z)

World Settings Panel (Right Sidebar)
World Settings affect the entire world, not individual items.

Environment Settings

Background
- Solid color or HDR background
- Upload custom background (png / exr)
Lighting
- Ambient intensity
- Environment intensity
- Exposure
Fog
- Enable / disable fog
- Atmospheric depth
Sun
- Ambient light color
- Light intensity
- Sun position (directional control)
Shadows
- Enable / disable shadows
- Shadow mode (Desktop only, etc.)
Ground Settings
Ground Type
- Plane
- Rocky forest
- Water
- Concrete
- Grass
- Snow
Ground Properties
- Color
- Roughness
- Reflectivity
World Size
- Size of the playable area (meters)
Sound (World-Level)
- Global sound settings
- Ambient or background audio
Other World Settings
- Hide watermark
- Multiplayer toggle
- Disable copy
- Enable WebGPU
- Combine static objects
- Combine same materials
- Disable dynamic shadows
- Mixed reality only
These options mainly impact performance, access, and platform behavior.
Player Physics (Clarification)
Zimension currently supports:
- Player gravity
- Player collision with world items
Not supported:
- Rigid body physics
- Object-to-object physics
- Force or mass simulation
This ensures performance and simplicity.
