Zimension Docs

Overview

Project Editor Overview

The Zimension Project Editor is the main workspace for building, configuring, testing, and publishing an interactive project.

The current editor brings these systems together:

  • Project configuration, lighting, and ground
  • Scene management and project items
  • Player settings and interactions
  • Logic, monetisation, UI, cutscenes, and scripting
  • AI-assisted creation, preview, play, sharing, export, and publishing
Current Zimension Project Editor

Top Navigation Bar

Creation systems appear on the left, while project actions and release controls appear on the right.

Current editor top navigation and project actions

Project

  • Project-level configuration
  • Environment, ground, and global settings

Player

  • Player character setup
  • Player appearance and behavior

Events

  • Central event system
  • Create and manage named events used across the project

Variables

  • Global and project variables
  • Used for logic, UI, and gameplay flow

Logic

  • No-code logic builder
  • Event → Action based gameplay

Monetise

  • Supported in-project monetisation tools
  • Features marked Test are still evolving

Overlay UI

  • UI elements rendered over the project
  • Menus, prompts, overlays

HUD UI

  • In-game HUD elements
  • Health, score, ammo, indicators

Cutscene

  • Scripted sequences
  • Camera and animation-driven scenes

Script

  • Custom scripting for advanced behavior
  • Optional and advanced feature

Preview / Play / Publish

  • Preview - Quick test
  • Play - Full playable mode
  • Publish - Make the project public

Workspace Controls & Project Items

Current editor workspace controls and project items

Project Details

  • Basic project information
  • Metadata and identification

Project Items List

  • All items present in the project
  • Shows visibility toggle for each item
  • Search and filter support

Scenes

  • Switch between project scenes
  • Duplicate, rename, or remove eligible scenes
  • Create additional scenes from the sidebar

Adding New Items

  • "+ New Item" button
  • Add props, objects, characters, utilities

The asset palette at the bottom of the sidebar provides quick access to recently used assets.

Scene View & Editing Controls

Current editor scene viewport and controls

Project Viewport

  • 3D representation of the project
  • Real-time editing and preview

View Controls

  • Select
  • Pan
  • Rotate
  • Zoom

Orientation & Selection

  • The orientation gizmo in the upper-right shows the active axes
  • Selected objects are outlined in the viewport
  • Item-specific transform controls appear when an object is selected

Contextual Settings

Editor settings are contextual. Selecting Project, Player, Lighting & Ground, or an individual project item opens the controls relevant to that selection while keeping the main viewport clear.

Environment Settings

Background

  • Solid color or HDR background
  • Upload custom background (png / exr)

Lighting

  • Ambient intensity
  • Environment intensity
  • Exposure

Fog

  • Enable / disable fog
  • Atmospheric depth

Sun

  • Ambient light color
  • Light intensity
  • Sun position (directional control)

Shadows

  • Enable / disable shadows
  • Shadow mode (Desktop only, etc.)

Ground Settings

Ground Type

  • Plane
  • Rocky forest
  • Water
  • Concrete
  • Grass
  • Snow

Ground Properties

  • Color
  • Roughness
  • Reflectivity

Project Size

  • Size of the playable area (meters)

Sound (Project-Level)

  • Global sound settings
  • Ambient or background audio

Other Project Settings

  • Hide watermark
  • Multiplayer toggle
  • Disable copy
  • Enable WebGPU
  • Combine static objects
  • Combine same materials
  • Disable dynamic shadows
  • Mixed reality only

These options mainly impact performance, access, and platform behavior.

Help, AI Tools & Performance

The lower-right toolbar provides Help & Support, Ask AI, and AI Creator. It also displays live scene statistics such as vertex count, frames per second, and draw calls so you can monitor project complexity while editing.

Player Physics (Clarification)

Zimension currently supports:

  • Player gravity
  • Player collision with project items

Not supported:

  • Rigid body physics
  • Object-to-object physics
  • Force or mass simulation

This ensures performance and simplicity.

Video Tutorial

Ep. 2: Creating Your First Project & Editor Basics

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