Zimension Docs

Weapon System

Weapon System

Turn any item into a weapon with full combat functionality.

Current Weapon settings
The Weapon section with type, class, pickup and drop events, and the grip, fire point, and aim point adjustments.

Weapon Type

  • Gun - Ranged weapon with projectiles
  • More types may be available

Weapon Class

  • Pistol - Handgun type
  • Determines handling and behavior

Weapon Properties

  • Fire Point Adjustment - Where projectiles spawn
  • Damage - Damage dealt per hit
  • Fire Rate - Shots per second
  • Range - Maximum effective distance
  • Capacity - Ammo per magazine
  • Reload Time - Time to reload
  • Accuracy - Precision of shots
  • Trail Color - Projectile visual trail
Weapon combat values from Damage to Trail Color
The combat values below the adjustment buttons. Advanced at the bottom opens more options.
Advanced weapon options with Shooting VFX and Fire Sound
Advanced sets the Shooting VFX and the Fire Sound. The defaults keep the existing muzzle flash and gunshot.

Best Practices

  • Balance damage with fire rate for fair gameplay
  • Adjust fire point to match weapon model
  • Use trail color to match weapon theme

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