Zimension Docs

Weapon System

Weapon System

Turn any item into a weapon with full combat functionality.

Weapon Type

  • Gun - Ranged weapon with projectiles
  • More types may be available

Weapon Class

  • Pistol - Handgun type
  • Determines handling and behavior

Weapon Properties

  • Fire Point Adjustment - Where projectiles spawn
  • Damage - Damage dealt per hit
  • Fire Rate - Shots per second
  • Range - Maximum effective distance
  • Capacity - Ammo per magazine
  • Reload Time - Time to reload
  • Accuracy - Precision of shots
  • Trail Color - Projectile visual trail

Best Practices

  • Balance damage with fire rate for fair gameplay
  • Adjust fire point to match weapon model
  • Use trail color to match weapon theme

Zimension AI

Docs assistant

How can I help?

Ask anything about Zimension docs

AI may make mistakes. Always verify with official docs.